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Puni 101


Your first scene, start to finish: describe it, shape one object, give it motion, save, and share a link.

The Puni loop: describe, shape, move, save, shareevery save keeps the version before it, so you can always go back01Describewords, or afile02Shapeobjects andskins03Moveclips andbehaviors04Saveone revision05Sharelink, picture,filman agent edits with the same commandsThe Puni loop: describe, shape, move, save, share01Describewords, or a file02Shapeobjects and skins03Moveclips and behaviors04Saveone revision05Sharelink, picture, filmagents use the same commandsand the same undoevery save keeps the versionbefore it
One loop. Your agents edit with the same commands, and every save keeps the version before it.

A scene is a small world: objects on a stage, a camera, a length of time, and the motion inside it. This guide makes one from an empty library to a link someone else can open. It takes about ten minutes.

#Open the library

Sign in at puni.design. The library is the first thing you see: your scenes as tiles and a search.

#Create a scene

Press + next to your avatar and choose New scene. Add an object with + in the objects rail, then Add object…, or use a connected agent to author it.

#Shape an object

Select an object by clicking it on the stage or in the objects rail on the left. The inspector on the right opens its selected object’s named tab.

  1. Change Color and Material under Properties. The stage updates as you type.
  2. Drag the object with the move tool (W), or type a position under Transform.
  3. Press F to fit the scene to the view.

Every change is one undo step. Press ⌘Z to go back, ⌘⇧Z to go forward.

#Give it motion

Open the timeline with T or the chevron at the right of the timeline controls. Select an object, right-click it, and choose Spin. A track appears with one clip. Press Space to play it.

A behavior is faster than a track for small life. In the inspector, under Behavior, choose Idle and press Add: the object breathes on its own clock.

#Save

Puni saves as you work. The top bar says so, and press Save checkpoint in Version history to keep a version you can return to; an agent’s edits keep one automatically. Press ⌘S to save now.

Press Share in the top bar and choose Share a link…, then press Create new. It makes a link to this exact version; press Copy link. Anyone with the link can watch the scene, orbit it, and, if you allow it, remix it into their own library.

Read Scenes and the library next to see where the scene went and how versions work.

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