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The deeper workflows: bringing files in, rendering stills and films, versions and checkpoints, and the pictures a scene carries.

Three render tiers: studio raster, path tracer, and Cycles on your Macsame evaluator, same geometrya GLB of the sampled scene01Studio rasterwhat the stage drawsbrowser, or headless ChromePNG · film · covers02Path tracersamples, soft lightthe same placePNG03CyclesBlender on your Maclocal renderer · 4317PNG · .blendGLB and USDZ come from the first tier too: the sampled scene, in metresthe stage is tier one, liveThree render tiers: studio raster, path tracer, and Cycles on your Mac01Studio rasterwhat the stage drawsbrowser, or headless ChromePNG · film · covers02Path tracersamples, soft lightthe same placePNG03CyclesBlender on your Maclocal renderer · 4317PNG · .blendthe first two draw what thestage draws
The first two draw exactly what the stage draws. Cycles takes the sampled scene and needs your Mac.

Guides

The studio draws in your browser. Everything past that, a still you can print, a film, a file for another tool, has its own path, and this section says which one and what it needs.

#Bringing things in

Import covers GLB, SVG, pictures, LEGO models and portable Puni files, with their limits.

#Getting things out

Rendering explains the three tiers: the studio's own raster, its path tracer, and Cycles on your own computer. Films covers Puni's film service and the local renderer. Covers and pictures says what a scene's cover is and how to save a picture, a GIF or a video from a share page.

#Keeping things

Versions and checkpoints explains autosave, revisions, and how to go back.

Start with Rendering if you want to know what needs your Mac and what does not.